The European Dead Zone is Born to Keep Destiny 2 Alive
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Starting with Record Books seems like the appropriate place. Destiny took the idea of achievements or milestones, whatever they might be called, and put them in the form of Record Books. A way for Guardians to keep track of all their glorious achievement plus receive gifts for leveling up through the Record Book that can be shown off when around other Guardians. Nothing like a sweet skin, right? Much like its Age of Triumph title comes the ultimate Record Book. Not only is this Record Book the largest seen so far, but it also is tough as nails to get through. It is sure to keep any Guardian busy, especially those that might be returning. What’s nice about the Age of Triumph Book is even if it seems like a slog (nothing new for Destiny), the records are easy to achieve, especially before September. Nothing bombastic or hardcore. Just a challenging but fair checklist. Things players will find worth doing, hell maybe even starting up that class you’ve always wanted to play but never got around too. September is a long way away after all and that Age of Triumph book wont fill itself out.
Each species now has new enemy types that do change the flow of combat. The Fallen’s Wretch lunges at you with their long spear. The Cabal are the key beneficiaries here with multiple new enemy types. The Incendior uses a giant flamethrower to ignite the floor around players and War Beasts gallop in on four legs to tear out Guardians throats. The Hive and the Vex, while getting some new variants of existing types, haven’t gotten the same amount of attention as the Cabal or Fallen.
For example, in the EDZ, one Adventure features the Taken taking up residence deep in the forest. At first, the mission is simply about pushing forward and clearing away all hostiles. Following some speculation by Ghost about why the Taken are here, players face off against a Taken Cabal boss who remains shielded as long as grunts are running about. Take care of them, and the boss becomes vulnerable until more grunts spawn.
Having gotten fed up with trying to find an appropriate group to run with from Destinylfg.net, it was time to turn to the new feature that seemed like it would deliver better results: the new Guided Games. Guided Games makes players jump through some hoops with good reason trying to create the most toxic free environment for play that it can, it sort-of works. First, Guardians will spend a token to get into GG, then players agree to the Guardian Oath stating they will be friendly, helpful and dedicate the time. Then if you’re a seeker, which I was, it gives an extra-long waiting time to make sure that the player is in it to win it. My first group I ended up waiting over an hour for. After some general party chat confusion and actually doing the banner part without talking in the fireteam I had grouped with, we finally figured it out and we could talk. This did not help either.
The most exciting thing by far is the fact that all the Raids are back. Updated Raids matching appropriately the light level of Guardians and its fair because it’s not even the max light level of 400, it’s 390. This ensures that more people will get to experience the Raids, instead of just the top tier level players. Besides having free reign on all Raids and smashing in some old baddies' faces, the updated Raids come with something even more worthwhile: the coolest armor to ever come out of Destiny. While I haven’t been the biggest fan of some of the armor choices made by Bungie, whoever thought of this totally revamped package of all armor was a genius. Seeing the new Raid armor was enough to sell me on Age of Triumph — Vault of Glass aside. It just looks so space-magic, and isn’t that what it’s all about?
While not able to pull a fireteam together that initial first day, something I’ve managed to do with all other raids in the past, I was content to watch others attempt this beast of a raid. It was exciting to see the first fireteam complete it in just six hours and reassuring. Then talks began to crop up and not the good kind. Here were the best of the best saying that it would take everything in a fireteam's power to pull off this raid. And why? Apparently because it was the most demanding raid out of all Destiny raids. They aren’t wrong.
The next week the raid reset and all Destiny 2 players learned something new about the raid: not only did the raid reset, but the order of the rooms was different. This is a smart design, allowing players to take on challenges they are unfamiliar with or maybe were having trouble with the week previous to improve upon them. Dogs were now first; this was fantastic news as the same fireteam could tackle the raid and knock out the part that had been challenging us, first. Unfortunately the same fireteam couldn’t all make it, instead the four that did show (myself included) ended up playing Trials of the Nine. We did try everything in our power to fill the two spots putting out lines throughout our friends list and even Destinylfg.net and other sources, but we gave up after a few hours at this. No raid this week it looked like. This is not a new problem for Xur location Destiny 2, with Destiny 2’s new feature of Guided Games it seemed some of this searching for party members stress could be alleviated.
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