The Best Indie Games of 2017
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There are many treasures and interesting hidden encounters on the island and a good portion will be missed if the player is fixated on only solving the quest that is supposed to lead to the escape from Fort Joy. Original Sin II gives the player a lot of freedom in regards to their play style and how they want to interact with NPCs, but remember that every action carries its own consequence. During the review play through, Fane started peaceful and diplomatic with all magisters and other NPCs lurking about Fort Joy and always sought a non violent solution for each encounter, that is until one particular incident happened. A cat had decided to follow us, and even thought with the Pet Pal talent he didn't speak very much he was a friendly companion. During some exploration of Fort Joy Fane and his companions came near a locked gate, they weren't causing any trouble and guards told us to step away. As we started to take our leave a guard shot an arrow at the cat without provocation killing it instantly. These guards then saw a display of poison and fire that left their charred, broken corpses arranged in a display that would make John Wick proud. A well timed autosave from not even five minutes prior allowed for a load where the feline companion was back good as new, but this time Fane was getting on the other side of that gate, and these same guards were preemptively killed again before they could bring any harm to the cat. This had a slight impact in how the magisters viewed us in town, so from this point on the play shifted to a much more aggressive style that was intolerant of magisters.
The amount of freedom and impact the choices have during character interaction with NPCs shows that this Original Sin II was not just influenced by great video game RPGs, but also by great table top RPGs. An homage to this is game master mode, where a player can create an adventure for a group of their friends to play. This mode is made to be as accessible as something of this nature can be, but does take a bit of time to figure out the finer points. There is a ready made campaign players can use to sample, but this is where someone can design a dungeon layout including a narrative story, various effects, vignettes and enemy placement and have their friends play through it. This mode is analogous to running a successful tabletop gaming campaign, where the game master takes the time to put together a well thought out campaign and has some interested players this can end up being a very rewarding mode. The inclusion of a mode like this is very ambitious, and could almost be its own role playing SLG game resource management but oddly enough this came about as a Kickstarter stretch goal.
 
In Act IV, the party will eventually receive a quest called "Doctor's Orders." If the Doctor isn’t targeted down quick enough, this fight can be particularly vicious. All focus should be on the Doctor rather than the minor enemies. While a dialogue initiates the confrontation, it’s better to attack them immediately and primarily use spe
 
Emrach gives +2 Strength, +3 Constitution, +10% Water and Earth Resistance, +1 Two-Handed, +1 Retribution and +0.25 Movement. It's ideal for any two-handed fighters who can afford to tank a lot of damage, and provides a ton of physical ar
 
Secondly, the Sallow Man utilizes spells which will significantly weaken the characters’ attributes. These spells can stack, making them even more devastating. The best way to approach the fight is to use "Bless" to regularly purge these status effects before they stack up and completely wreck the party’s attribu
 
In a game where most of the story is told through the environment, Hollow Knight does a fantastic job. The environments are complex and puzzling at times, forcing the player to try to navigate the labyrinthian catacombs of a buried city to unfold the stories buried within it. Hollow Knight delivers a beautiful and serene experience with a complex and interesting narrative, all captured through phenomenal artwork that is truly uni
 
As the name implies, the Inquisitor in Original Sin 2 fights evil head-on with the very magic they employ to serve the shadows. Players who choose this Class gains +1 Strength, +1 Intelligence, and +1 Constitution. Additionally, they gain access to +1 Warfare, +1 Necromancer, and +1 Telekine
 
Spells like Enrage and Clear Mind will help to deal with that aura. The Scarecrows have a weakness to fire and a low physical armor , which means prioritizing physical over magical damage is crucial. Alternatively, if the fight feels impossible, the Scarecrows can be lured towards the nearby Paladins that will help significantly in the fi
 
Arguably a brutal healer on the get-go, the Cleric of Original Sin 2 becomes the game's equivalent of a Paladin. The Class comes with fitting bonuses of +1 Strength, +1 Intelligence, and +1 Constitution. In addition, the Class has +1 Hydrosophist, +1 Necromancer, and +1 Bartering. Interestingly, the Cleric excels in battle the longer the stay alive. The Hothead Talent gives the Cleric +10-percent Accuracy and Critical Chance while at maximum hea
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