Pokemon TCG: 10 Strongest Light Pokemon, Ranked
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Trevenant belongs to the XY expansion and is a stage 1 pokémon with 110 HP. Trevenant has two very useful abilities by the names of Forest Curse and Tree Slam. While Forest Curse prohibits the opponent from playing any Item Cards as long as Trevenant is the player’s active pokémon, Tree Slam deals a damage of 60 while additionally dealing 20 damage to two benched pokémon of the oppon
This is one of the best-supporting moves of any card released in the Neo Destiny expansion, though if push comes to shove, Light Ledian can unleash a flurry of punches for unreliable, yet potentially high, dam
However, Benched pokemon are not safe either as the Cross Break GX attack can slam up to 2 Benched adversaries with 170 damage each if the trainer has played N's Resolve that turn. Worth noting that N's Resolve gives the player a chance to attach milled energy cards from their deck to this legendary draconic pair , further fueling Fabled Flarebo
It is difficult to imagine Plusle without an accompanying Minun or vice versa, so the original image of the dynamic duo frolicking through the woods of Hoenn is a great one. But SumiPaints's faithful fulfillment of the details transforms the image from great to splendid. Everything from the extra sunbeams being placed due to the original shaded detail on Plusle to the sense of movement given to us by the painted grass, meant to highlight that the pair is moving at a brisk pace. The skill of an artist is found in many facets and attention to detail is certainly one of t
Arguably the most powerful Psychic-type card in existence, this Basic 170 HP pokémon has the outstanding ability called X-Ball, which can prove to be devastating in advanced stages of the game when the opponent and the player are both setting up for big mo
Either way, this locks the adversary's Active Pokemon down for at least one turn, if not longer. With this opening, Light Dewgong is free to frigidly landscape as it pleases with many Ice Pillar atta
It also has the Poké-Power Flash Bite which allows the player to put 1 damage counter on the opponent’s pokémon every time Crobat G is switched to the bench. The second ability, Toxic Fang, poisons the defending pokémon while putting 2 damage counters on it in between turns. It also features a free retr
Shadow Room, on the other hand, deals damage of 30 on the opponent’s pokémon, and, if the defending pokémon happens to have a Poké-Power, the damage immediately increases to 60. Poltergeist is the most insane, allowing players to view the opponent's hand, and based on the number of Trainer, Stadium, and Supporter cards they have, this attack deals damage of 30 times the number of those cards in the opponent’s hand, making way for absurd knocko
One such card is the evolution of Vanillite found in the Darkness Ablaze expansion, Vanillish. For January 2023 gaming Releases only a single water energy, this stage 2 pokemon can deal minor, but quick, 30 damage per attack with a chance to make the foe Paralyzed. With a bit of luck during the coin flips, this can leave the adversary crippled and weakened, unable to respond. Not only can this allow trainers to dominate the battle, but it can also give them time to draw and play Vanillish's evolution, Vanilluxe; an ice pokemon that is even more adept at freezing f
However, not all pokémon belonging to this type are capable of showcasing astounding abilities or the full extent of their power, with many powerful dark-type pokémon the catagory also faces a legitimate weakness. Regardless, the type should not be underestimated, as it is home to many intimidating pokémon which make great additions to a PTCG d
However, in such a manner it is also possible to overextend oneself. Though this is less of a problem for certain water pokemon in the TCG because they get exponentially more powerful as they gain energy as opposed to most pokemon who only get additively stronger. They can also paralyze foes as well as string together some cool combos. Water type decks are all about manipulating energy, as well as possibly stunning the opponent's pokemon, while utilizing unique secondary strategies for an unpredictable and appropriately fluid offense. Much like a rogue wave that the enemy won't see coming until it crashes down upon t
There may be times when this strategy does not go as planned, due to it needing 4 specific cards for it to work, though there is another tactic that can be added on with minimal effort and resources. Including some Barraskewda cards, which Arrokuda can evolve into, can give one an excellent fallback strategy. If one's Cramorant gets knocked out before they can use Continuous Gulp Missile, this will leave their trainer with a bunch of comparatively week Arrokuda, which would get knocked out fairly quickly. Evolving them into Barraskewda will result in a fast, moderate-HP card that can directly damage the active opponent or even assault their benched poke
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