Does Bungie Really Care About What Their Fans Think Anymore? > 자유게시판

Does Bungie Really Care About What Their Fans Think Anymore?

페이지 정보

profile_image
작성자 Franklin
댓글 0건 조회 3회 작성일 25-12-03 19:46

본문

While including a loot box that doesn’t award duplicates is better than only having completely random enhanced Loot drops boxes, doing so doesn’t take away from the fact that Bungie’s game is still highly encouraging its players to engage with loot boxes instead of actually earning loot. It also doesn’t take away from the fact that they’re still pushing random microtransactions in a game with a sixty dollars price tag and paid DLC. What’s more, they don't appear to see anything wrong with this.

Starting with Record Books seems like the appropriate place. Destiny took the idea of achievements or milestones, whatever they might be called, and put them in the form of Record Books. A way for Guardians to keep track of all their glorious achievement plus receive gifts for leveling up through the Record Book that can be shown off when around other Guardians. Nothing like a sweet skin, right? Much like its Age of Triumph title comes the ultimate Record Book. Not only is this Record Book the largest seen so far, but it also is tough as nails to get through. It is sure to keep any Guardian busy, especially those that might be returning. What’s nice about the Age of Triumph Book is even if it seems like a slog (nothing new for Destiny), the records are easy to achieve, especially before September. Nothing bombastic or hardcore. Just a challenging but fair checklist. Things players will find worth doing, hell maybe even starting up that class you’ve always wanted to play but never got around too. September is a long way away after all and that Age of Triumph book wont fill itself out.

There were some 3v3 modes like Trials of Osiris. With Destiny 2, we’ve met somewhere in the middle. Every game mode is 4v4 now instead of 3v3 or 6v6. We’ve created a scenario where every single player in the Crucible plays an important role on their team. We’ve placed an emphasis on strategy, teamwork, and communication. You’re going to think a lot about how you back each other up, how you play together.

Speaking of enemies, Destiny 2 doesn’t add anything new to the mix. Each of the factions from the original game returns with a few new units, but they don’t change the fact that these are the same enemies we’ve been shooting for the past three years. Considering we’re exploring new, exotic worlds, it would have been nice to get some new enemy species thrown in.

We want to continue experimenting and evolving Eververse to improve player experience, and give more paths to earn Eververse rewards. Please give us your feedback once Season 3 begins, as we’re dedicated to improving these systems moving forward."

For game modes, the vast majority of game modes from the original game are back, alongside two new modes: Survival and Countdown. Survival gives each team a shared-pool of eight lives. Once that depletes, permadeath kicks in. The last team standing wins. Countdown is Destiny 2’s take on Search and Destroy. The attacking team attempts to plant a bomb, and the defending team must either defuse it or kill the entire team before it detonates. The first team to five victories wins.

The Taken are a fightable enemy in Destiny 2 in both the story and out in the open areas. There aren’t any new enemy types within the Taken race, but it’s still entertaining to fight them. The different tactics they use compared to their non-Taken counterparts make them a more unpredictable foe.

class=Convinced yet, Guardian? Ready to come back to the fold instead of drinking your woes away locked in a dark dingy Tower bar? Sure, you might see Cayde-6 roll on through, but does he really have anything interesting to say yet? He’s just waiting for the action he has no idea is on the way. The Cabal have been a long time coming and what better way to kick off Destiny 2 then an all-out assault on the place Guardians call home? Get it while it’s hot Guardian, the Tower won’t be around for much longer and all that hard work you’ve put in over the years (or ignored), well either keep at it or kiss it good bye. See you in space, Guardian.

The people running Bungie and Activision aren’t stupid. It takes a great deal of smarts and business acumen to successfully run and grow any kind of company; they know exactly what they're doing. They’re trying to make it sound like they’re doing their fans a favor, but we wouldn’t be seeing this if that were truly the case. If they really wanted to do their consumers a favor, they could do any of the following:

Well that didn’t take long. It’s only been about a month since Destiny 2 released and it’s already struggling to hold its players’ attention. Many are focusing on loot or the sheer lack of content as the cause, but the game's real issues run a bit deeper. Having loot to grind for is all well and good, but it doesn’t amount to much when there’s not a whole lot one can actually do with it. The game’s economy has also undergone a very player-unfriendly change, one that encourages microtransactions and hoarding over fun and engagement. Even the moment-to-moment gameplay has suffered. What was once relatively fluid and fast-paced combat has become slow and laborious. As it stands, Destiny 2 meets the basic requirements necessary to be called a full and proper sequel rather than a glorified expansion, but falls into the category of unsatisfying sequel that "fixed" all of the wrong things.

댓글목록

등록된 댓글이 없습니다.