Triangle Strategy: Chapter 3, Part 2 - Hyzante Route Walkthrough
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One unique twist Triangle Strategy has upgraded from its spiritual predecessor, Final Fantasy Tactics , is allowing players to explore towns and other maps. This is called Exploration Mode. Here, players can talk to citizens as well as gather items marked by sparkles on the ground. Don’t pass them
After taking part in your first momentous vote in Triangle Strategy , you will be taken to either the Grand Duchy of Aesfrost or the Holy State of Hyzante. With the latter route, Serenoa and co. get to see the scorching sands for the first time in the game and meet the hierophant. Hyzante's egalitarian surface proves at least a partial facade, culminating in a conflict with rebel scholars whose worldview certainly does not mesh with those forecast by the Saintly Seven. Good thing we'll have an ice mage to help us keep our cool. More Walkthroug
Luckily, you can take in your entire roster with you for this battle , and Dragan has a pretty good head on his shoulders. Once you've managed to take the heat off of him, he should head to a safe part of the battlefield and camp
Another aspect of Triangle Strategy that isn’t explained until a few chapters in are the recommended units. There is no strategic value that the game takes into consideration when highlighting these charact
There is a button players can hit during conversations to get brief character highlights. This can help, but it’s still tricky to keep track of them all. It is a double-edged sword and can be a nice problem to have in a story. Multiple characters give the world a more lived-in feeling at the cost of being confusing at ti
And now for the main event. Will you see House Wolffort through the moral ambiguity of working alongside Sorsley? Or will you attempt to report his wrongdoings directly to Hyzante? Here's how to make Serenoa's friends see the value of each appro
Anna will agree with this path if you have 'Defying the Holy One' in your inventory. You'll have either received this from Chapter 8's Exploration Phase, or you won't have; it depends on which location your version of the chapter is set wit
This is your first time in an exploration event with a merchant . Interacting with merchants is limited to the event, and they will sometimes tout exclusive wares. Always be sure to take a look at their stock. If you're curious but low on coin, feel free to partake in a Mental Mock Battle or two back at the Encampm
For those that want to enjoy the story but do not want to pay perfect attention, there is a button for that as well. Players can autoplay the dialogue. This negates the need to hit a button to skip to the next speech bubble every time. It’s been done in RPGs before, but it still deserves applause h
Since this is a lengthy RPG with many nations, branching narratives Replayability houses, and families involved, it’s always nice to get a refresher. It’s also a good idea to not skip past the side stories. Knowing everything will make things less confusing in the long
There are four difficulties to choose from at the start including Very Easy, Easy, Normal, and Hard. Very Easy will make it so players shouldn’t have to grind much. What levels characters receive during story battles should be enough. They don’t even have to worry about upgrading character stats in the skill tree. It’s the most accessible strategy RPG in a wh
In order to compel Anna to see your side of things, you will need 'The Saintly Seven' information. This can be found outside by speaking with the soldier right near the entrance if you don't already possess it from a previous chap
For those of us lucky enough to live in the real world, they say variety is the spice of life. In medieval societies such as Triangle Strategy 's, it's enough to hope there's salt on the table. The first half of the game's ninth chapter culminates in a decision to either work alongside a corrupted salt lord or abide by a forced promise to do otherw
This political melodrama is all well and good, but if the game played like garbage none of it would matter. Fortunately, Triangle Strategy is a tactical darling. While the camera is a smidge fickle and there aren't nearly enough opportunities for grinding unless you’re willing to replay the same optional missions over and over again, the core tenets of combat are immaculate. I grew up with Final Fantasy Tactics and Advance Wars, so this feels like a robust expansion of what those games accomplished while making the genre more approachable than I’ve ever seen before. It’s still a tough bastard, and making even a single rash move on normal difficulty will see units utterly decimated. But a handful of new ideas mean conclusions like this are much less common if you’re careful about things.
Merchants only have a set number of materials in their possession at a time. For example, the camp merchant may have three pieces of iron to buy. Materials like iron are used in a skill tree. Each character upgrades a different way, meaning the more varied materials players have, the bet
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